append(const C_NFA &a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
append(const T_Inputs &inputs) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
C_DFA< T_Inputs, T_Action, C_Traits > class | bux::C_NFA< T_Inputs, T_Action, C_Traits > | friend |
C_NFA()=default | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
C_NFA(const C_NFA &a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
C_NFA(C_NFA &&a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
C_NFA(const T_Inputs &inputs) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
changeTo(int options) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
operator+=(const C_NFA &a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | inline |
operator+=(const T_Inputs &inputs) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | inline |
operator=(const C_NFA &a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
operator=(C_NFA &&a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
operator|=(const C_NFA &a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
setAction(T &&action) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
totalFinalStates() const | bux::C_NFA< T_Inputs, T_Action, C_Traits > | inline |