| append(const C_NFA &a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
| append(const T_Inputs &inputs) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
| C_DFA< T_Inputs, T_Action, C_Traits > class | bux::C_NFA< T_Inputs, T_Action, C_Traits > | friend |
| C_NFA()=default | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
| C_NFA(const C_NFA &a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
| C_NFA(C_NFA &&a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
| C_NFA(const T_Inputs &inputs) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
| changeTo(int options) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
| operator+=(const C_NFA &a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | inline |
| operator+=(const T_Inputs &inputs) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | inline |
| operator=(const C_NFA &a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
| operator=(C_NFA &&a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
| operator|=(const C_NFA &a) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
| setAction(T &&action) | bux::C_NFA< T_Inputs, T_Action, C_Traits > | |
| totalFinalStates() const | bux::C_NFA< T_Inputs, T_Action, C_Traits > | inline |